среда, 25 февраля 2009 г.

"Beginning iPhone Development: Exploring the iPhone SDK" Dave Mark, Jeff LaMarche



Издательство: Apress
ISBN: 1430216263
Год: 2008
Страниц: 536
Формат: PDF
Размер: 18 Mb
Язык: Английский







Synopsis

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.

The book starts with the basics, walking you through the process of downloading and installing Apple’s free iPhone SDK, then stepping you though the creation of your first simple iPhone application. You’ll move on from there, mastering all the iPhone interface elements that you’ve come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc.

You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You’ll master the art of table-building and learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using SQLite, iPhone’s built-in database management system.

You’ll learn how to draw using Quartz 2D and OpenGL ES. You’ll add MultiTouch Gestural Support (pinches and swipes) to your applications, and work with the Camera, Photo Library, and Accelerometer. You’ll master application preferences, learn how to localize your apps into other languages, and so much more.

Apple’s iPhone SDK, this book, and your imagination are all you’ll need to start building your very own best-selling iPhone applications.

Summary of Contents

1. Introduction
2. Hello World
3. Basic Interaction
4. More User Interface Fun
5. Autorotation and Autosizing
6. Multiple View Applications
7. Tab Bars and Pickers
8. Introduction to Table Views
9. Navigation Controllers and Table Views
10. Application Settings and User Defaults
11. Basic File Persistence
12. Drawing
13. Taps, Touches, and Gestures
14. Core Location
15. Accelerometer
16. Camera and Photo Library
17. Application Localization
18. Where to Next?

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